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/*
 **********************************************************************
 *   Copyright (C) 1998-2011, International Business Machines
 *   Corporation and others.  All Rights Reserved.
 **********************************************************************
 */

#ifndef __LEINSERTIONLIST_H
#define __LEINSERTIONLIST_H

#include "LETypes.h"

U_NAMESPACE_BEGIN

struct InsertionRecord;

#ifndef U_HIDE_INTERNAL_API
/**
 * This class encapsulates the callback used by <code>LEInsertionList</code>
 * to apply an insertion from the insertion list.
 *
 * @internal
 */
class U_LAYOUT_API LEInsertionCallback
{
public:
    /**
     * This method will be called by <code>LEInsertionList::applyInsertions</code> for each
     * entry on the insertion list.
     *
     * @param atPosition the position of the insertion
     * @param count the number of glyphs to insert
     * @param newGlyphs the address of the glyphs to insert
     *
     * @return <code>TRUE</code> if <code>LEInsertions::applyInsertions</code> should
     *         stop after applying this insertion.
     *
     * @internal
     */
    virtual le_bool applyInsertion(le_int32 atPosition, le_int32 count, LEGlyphID newGlyphs[]) = 0;
    
    /**
     * The destructor
     */
     virtual ~LEInsertionCallback();
};

/**
 * This class is used to keep track of insertions to an array of
 * <code>LEGlyphIDs</code>. The insertions are kept on a linked
 * list of <code>InsertionRecords</code> so that the glyph array
 * doesn't have to be grown for each insertion. The insertions are
 * stored on the list from leftmost to rightmost to make it easier
 * to do the insertions.
 *
 * The insertions are applied to the array by calling the
 * <code>applyInsertions</code> method, which calls a client
 * supplied <code>LEInsertionCallback</code> object to actually
 * apply the individual insertions.
 *
 * @internal
 */
class LEInsertionList : public UObject
{
public:
    /**
     * Construct an empty insertion list.
     *
     * @param rightToLeft <code>TRUE</code> if the glyphs are stored
     *                    in the array in right to left order.
     *
     * @internal
     */
    LEInsertionList(le_bool rightToLeft);

    /**
     * The destructor.
     */
    ~LEInsertionList();

    /**
     * Add an entry to the insertion list.
     *
     * @param position the glyph at this position in the array will be
     *                 replaced by the new glyphs.
     * @param count the number of new glyphs
     * @param success set to an error code if the auxillary data cannot be retrieved.
     *
     * @return the address of an array in which to store the new glyphs. This will
     *         <em>not</em> be in the glyph array.
     *
     * @internal
     */
    LEGlyphID *insert(le_int32 position, le_int32 count, LEErrorCode &success);

    /**
     * Return the number of new glyphs that have been inserted.
     *
     * @return the number of new glyphs which have been inserted
     *
     * @internal
     */
    le_int32 getGrowAmount();

    /**
     * Call the <code>LEInsertionCallback</code> once for each
     * entry on the insertion list.
     *
     * @param callback the <code>LEInsertionCallback</code> to call for each insertion.
     *
     * @return <code>TRUE</code> if <code>callback</code> returned <code>TRUE</code> to
     *         terminate the insertion list processing.
     *
     * @internal
     */
    le_bool applyInsertions(LEInsertionCallback *callback);

    /**
     * Empty the insertion list and free all associated
     * storage.
     *
     * @internal
     */
    void reset();

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.8
     */
    virtual UClassID getDynamicClassID() const;

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.8
     */
    static UClassID getStaticClassID();

private:

    /**
     * The head of the insertion list.
     *
     * @internal
     */
    InsertionRecord *head;

    /**
     * The tail of the insertion list.
     *
     * @internal
     */
    InsertionRecord *tail;

    /**
     * The total number of new glyphs on the insertion list.
     *
     * @internal
     */
    le_int32 growAmount;

    /**
     * Set to <code>TRUE</code> if the glyphs are in right
     * to left order. Since we want the rightmost insertion
     * to be first on the list, we need to append the
     * insertions in this case. Otherwise they're prepended.
     *
     * @internal
     */
    le_bool  append;
};
#endif  /* U_HIDE_INTERNAL_API */

U_NAMESPACE_END
#endif


Filemanager

Name Type Size Permission Actions
LEFontInstance.h File 18.6 KB 0644
LEGlyphFilter.h File 883 B 0644
LEGlyphStorage.h File 16.66 KB 0644
LEInsertionList.h File 4.53 KB 0644
LELanguages.h File 2.47 KB 0644
LEScripts.h File 5.11 KB 0644
LESwaps.h File 2.63 KB 0644
LETypes.h File 22.35 KB 0644
LayoutEngine.h File 9.45 KB 0644
loengine.h File 6.33 KB 0644