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<?php

namespace React\EventLoop;

interface LoopInterface
{
    /**
     * [Advanced] Register a listener to be notified when a stream is ready to read.
     *
     * Note that this low-level API is considered advanced usage.
     * Most use cases should probably use the higher-level
     * [readable Stream API](https://github.com/reactphp/stream#readablestreaminterface)
     * instead.
     *
     * The first parameter MUST be a valid stream resource that supports
     * checking whether it is ready to read by this loop implementation.
     * A single stream resource MUST NOT be added more than once.
     * Instead, either call [`removeReadStream()`](#removereadstream) first or
     * react to this event with a single listener and then dispatch from this
     * listener. This method MAY throw an `Exception` if the given resource type
     * is not supported by this loop implementation.
     *
     * The listener callback function MUST be able to accept a single parameter,
     * the stream resource added by this method or you MAY use a function which
     * has no parameters at all.
     *
     * The listener callback function MUST NOT throw an `Exception`.
     * The return value of the listener callback function will be ignored and has
     * no effect, so for performance reasons you're recommended to not return
     * any excessive data structures.
     *
     * If you want to access any variables within your callback function, you
     * can bind arbitrary data to a callback closure like this:
     *
     * ```php
     * $loop->addReadStream($stream, function ($stream) use ($name) {
     *     echo $name . ' said: ' . fread($stream);
     * });
     * ```
     *
     * See also [example #11](examples).
     *
     * You can invoke [`removeReadStream()`](#removereadstream) to remove the
     * read event listener for this stream.
     *
     * The execution order of listeners when multiple streams become ready at
     * the same time is not guaranteed.
     *
     * @param resource $stream   The PHP stream resource to check.
     * @param callable $listener Invoked when the stream is ready.
     * @throws \Exception if the given resource type is not supported by this loop implementation
     * @see self::removeReadStream()
     */
    public function addReadStream($stream, $listener);

    /**
     * [Advanced] Register a listener to be notified when a stream is ready to write.
     *
     * Note that this low-level API is considered advanced usage.
     * Most use cases should probably use the higher-level
     * [writable Stream API](https://github.com/reactphp/stream#writablestreaminterface)
     * instead.
     *
     * The first parameter MUST be a valid stream resource that supports
     * checking whether it is ready to write by this loop implementation.
     * A single stream resource MUST NOT be added more than once.
     * Instead, either call [`removeWriteStream()`](#removewritestream) first or
     * react to this event with a single listener and then dispatch from this
     * listener. This method MAY throw an `Exception` if the given resource type
     * is not supported by this loop implementation.
     *
     * The listener callback function MUST be able to accept a single parameter,
     * the stream resource added by this method or you MAY use a function which
     * has no parameters at all.
     *
     * The listener callback function MUST NOT throw an `Exception`.
     * The return value of the listener callback function will be ignored and has
     * no effect, so for performance reasons you're recommended to not return
     * any excessive data structures.
     *
     * If you want to access any variables within your callback function, you
     * can bind arbitrary data to a callback closure like this:
     *
     * ```php
     * $loop->addWriteStream($stream, function ($stream) use ($name) {
     *     fwrite($stream, 'Hello ' . $name);
     * });
     * ```
     *
     * See also [example #12](examples).
     *
     * You can invoke [`removeWriteStream()`](#removewritestream) to remove the
     * write event listener for this stream.
     *
     * The execution order of listeners when multiple streams become ready at
     * the same time is not guaranteed.
     *
     * Some event loop implementations are known to only trigger the listener if
     * the stream *becomes* readable (edge-triggered) and may not trigger if the
     * stream has already been readable from the beginning.
     * This also implies that a stream may not be recognized as readable when data
     * is still left in PHP's internal stream buffers.
     * As such, it's recommended to use `stream_set_read_buffer($stream, 0);`
     * to disable PHP's internal read buffer in this case.
     *
     * @param resource $stream   The PHP stream resource to check.
     * @param callable $listener Invoked when the stream is ready.
     * @throws \Exception if the given resource type is not supported by this loop implementation
     * @see self::removeWriteStream()
     */
    public function addWriteStream($stream, $listener);

    /**
     * Remove the read event listener for the given stream.
     *
     * Removing a stream from the loop that has already been removed or trying
     * to remove a stream that was never added or is invalid has no effect.
     *
     * @param resource $stream The PHP stream resource.
     */
    public function removeReadStream($stream);

    /**
     * Remove the write event listener for the given stream.
     *
     * Removing a stream from the loop that has already been removed or trying
     * to remove a stream that was never added or is invalid has no effect.
     *
     * @param resource $stream The PHP stream resource.
     */
    public function removeWriteStream($stream);

    /**
     * Enqueue a callback to be invoked once after the given interval.
     *
     * The timer callback function MUST be able to accept a single parameter,
     * the timer instance as also returned by this method or you MAY use a
     * function which has no parameters at all.
     *
     * The timer callback function MUST NOT throw an `Exception`.
     * The return value of the timer callback function will be ignored and has
     * no effect, so for performance reasons you're recommended to not return
     * any excessive data structures.
     *
     * Unlike [`addPeriodicTimer()`](#addperiodictimer), this method will ensure
     * the callback will be invoked only once after the given interval.
     * You can invoke [`cancelTimer`](#canceltimer) to cancel a pending timer.
     *
     * ```php
     * $loop->addTimer(0.8, function () {
     *     echo 'world!' . PHP_EOL;
     * });
     *
     * $loop->addTimer(0.3, function () {
     *     echo 'hello ';
     * });
     * ```
     *
     * See also [example #1](examples).
     *
     * If you want to access any variables within your callback function, you
     * can bind arbitrary data to a callback closure like this:
     *
     * ```php
     * function hello($name, LoopInterface $loop)
     * {
     *     $loop->addTimer(1.0, function () use ($name) {
     *         echo "hello $name\n";
     *     });
     * }
     *
     * hello('Tester', $loop);
     * ```
     *
     * This interface does not enforce any particular timer resolution, so
     * special care may have to be taken if you rely on very high precision with
     * millisecond accuracy or below. Event loop implementations SHOULD work on
     * a best effort basis and SHOULD provide at least millisecond accuracy
     * unless otherwise noted. Many existing event loop implementations are
     * known to provide microsecond accuracy, but it's generally not recommended
     * to rely on this high precision.
     *
     * Similarly, the execution order of timers scheduled to execute at the
     * same time (within its possible accuracy) is not guaranteed.
     *
     * This interface suggests that event loop implementations SHOULD use a
     * monotonic time source if available. Given that a monotonic time source is
     * only available as of PHP 7.3 by default, event loop implementations MAY
     * fall back to using wall-clock time.
     * While this does not affect many common use cases, this is an important
     * distinction for programs that rely on a high time precision or on systems
     * that are subject to discontinuous time adjustments (time jumps).
     * This means that if you schedule a timer to trigger in 30s and then adjust
     * your system time forward by 20s, the timer SHOULD still trigger in 30s.
     * See also [event loop implementations](#loop-implementations) for more details.
     *
     * @param int|float $interval The number of seconds to wait before execution.
     * @param callable  $callback The callback to invoke.
     *
     * @return TimerInterface
     */
    public function addTimer($interval, $callback);

    /**
     * Enqueue a callback to be invoked repeatedly after the given interval.
     *
     * The timer callback function MUST be able to accept a single parameter,
     * the timer instance as also returned by this method or you MAY use a
     * function which has no parameters at all.
     *
     * The timer callback function MUST NOT throw an `Exception`.
     * The return value of the timer callback function will be ignored and has
     * no effect, so for performance reasons you're recommended to not return
     * any excessive data structures.
     *
     * Unlike [`addTimer()`](#addtimer), this method will ensure the the
     * callback will be invoked infinitely after the given interval or until you
     * invoke [`cancelTimer`](#canceltimer).
     *
     * ```php
     * $timer = $loop->addPeriodicTimer(0.1, function () {
     *     echo 'tick!' . PHP_EOL;
     * });
     *
     * $loop->addTimer(1.0, function () use ($loop, $timer) {
     *     $loop->cancelTimer($timer);
     *     echo 'Done' . PHP_EOL;
     * });
     * ```
     *
     * See also [example #2](examples).
     *
     * If you want to limit the number of executions, you can bind
     * arbitrary data to a callback closure like this:
     *
     * ```php
     * function hello($name, LoopInterface $loop)
     * {
     *     $n = 3;
     *     $loop->addPeriodicTimer(1.0, function ($timer) use ($name, $loop, &$n) {
     *         if ($n > 0) {
     *             --$n;
     *             echo "hello $name\n";
     *         } else {
     *             $loop->cancelTimer($timer);
     *         }
     *     });
     * }
     *
     * hello('Tester', $loop);
     * ```
     *
     * This interface does not enforce any particular timer resolution, so
     * special care may have to be taken if you rely on very high precision with
     * millisecond accuracy or below. Event loop implementations SHOULD work on
     * a best effort basis and SHOULD provide at least millisecond accuracy
     * unless otherwise noted. Many existing event loop implementations are
     * known to provide microsecond accuracy, but it's generally not recommended
     * to rely on this high precision.
     *
     * Similarly, the execution order of timers scheduled to execute at the
     * same time (within its possible accuracy) is not guaranteed.
     *
     * This interface suggests that event loop implementations SHOULD use a
     * monotonic time source if available. Given that a monotonic time source is
     * only available as of PHP 7.3 by default, event loop implementations MAY
     * fall back to using wall-clock time.
     * While this does not affect many common use cases, this is an important
     * distinction for programs that rely on a high time precision or on systems
     * that are subject to discontinuous time adjustments (time jumps).
     * This means that if you schedule a timer to trigger in 30s and then adjust
     * your system time forward by 20s, the timer SHOULD still trigger in 30s.
     * See also [event loop implementations](#loop-implementations) for more details.
     *
     * Additionally, periodic timers may be subject to timer drift due to
     * re-scheduling after each invocation. As such, it's generally not
     * recommended to rely on this for high precision intervals with millisecond
     * accuracy or below.
     *
     * @param int|float $interval The number of seconds to wait before execution.
     * @param callable  $callback The callback to invoke.
     *
     * @return TimerInterface
     */
    public function addPeriodicTimer($interval, $callback);

    /**
     * Cancel a pending timer.
     *
     * See also [`addPeriodicTimer()`](#addperiodictimer) and [example #2](examples).
     *
     * Calling this method on a timer instance that has not been added to this
     * loop instance or on a timer that has already been cancelled has no effect.
     *
     * @param TimerInterface $timer The timer to cancel.
     *
     * @return void
     */
    public function cancelTimer(TimerInterface $timer);

    /**
     * Schedule a callback to be invoked on a future tick of the event loop.
     *
     * This works very much similar to timers with an interval of zero seconds,
     * but does not require the overhead of scheduling a timer queue.
     *
     * The tick callback function MUST be able to accept zero parameters.
     *
     * The tick callback function MUST NOT throw an `Exception`.
     * The return value of the tick callback function will be ignored and has
     * no effect, so for performance reasons you're recommended to not return
     * any excessive data structures.
     *
     * If you want to access any variables within your callback function, you
     * can bind arbitrary data to a callback closure like this:
     *
     * ```php
     * function hello($name, LoopInterface $loop)
     * {
     *     $loop->futureTick(function () use ($name) {
     *         echo "hello $name\n";
     *     });
     * }
     *
     * hello('Tester', $loop);
     * ```
     *
     * Unlike timers, tick callbacks are guaranteed to be executed in the order
     * they are enqueued.
     * Also, once a callback is enqueued, there's no way to cancel this operation.
     *
     * This is often used to break down bigger tasks into smaller steps (a form
     * of cooperative multitasking).
     *
     * ```php
     * $loop->futureTick(function () {
     *     echo 'b';
     * });
     * $loop->futureTick(function () {
     *     echo 'c';
     * });
     * echo 'a';
     * ```
     *
     * See also [example #3](examples).
     *
     * @param callable $listener The callback to invoke.
     *
     * @return void
     */
    public function futureTick($listener);

    /**
     * Register a listener to be notified when a signal has been caught by this process.
     *
     * This is useful to catch user interrupt signals or shutdown signals from
     * tools like `supervisor` or `systemd`.
     *
     * The listener callback function MUST be able to accept a single parameter,
     * the signal added by this method or you MAY use a function which
     * has no parameters at all.
     *
     * The listener callback function MUST NOT throw an `Exception`.
     * The return value of the listener callback function will be ignored and has
     * no effect, so for performance reasons you're recommended to not return
     * any excessive data structures.
     *
     * ```php
     * $loop->addSignal(SIGINT, function (int $signal) {
     *     echo 'Caught user interrupt signal' . PHP_EOL;
     * });
     * ```
     *
     * See also [example #4](examples).
     *
     * Signaling is only available on Unix-like platform, Windows isn't
     * supported due to operating system limitations.
     * This method may throw a `BadMethodCallException` if signals aren't
     * supported on this platform, for example when required extensions are
     * missing.
     *
     * **Note: A listener can only be added once to the same signal, any
     * attempts to add it more then once will be ignored.**
     *
     * @param int $signal
     * @param callable $listener
     *
     * @throws \BadMethodCallException when signals aren't supported on this
     *     platform, for example when required extensions are missing.
     *
     * @return void
     */
    public function addSignal($signal, $listener);

    /**
     * Removes a previously added signal listener.
     *
     * ```php
     * $loop->removeSignal(SIGINT, $listener);
     * ```
     *
     * Any attempts to remove listeners that aren't registered will be ignored.
     *
     * @param int $signal
     * @param callable $listener
     *
     * @return void
     */
    public function removeSignal($signal, $listener);

    /**
     * Run the event loop until there are no more tasks to perform.
     *
     * For many applications, this method is the only directly visible
     * invocation on the event loop.
     * As a rule of thumb, it is usally recommended to attach everything to the
     * same loop instance and then run the loop once at the bottom end of the
     * application.
     *
     * ```php
     * $loop->run();
     * ```
     *
     * This method will keep the loop running until there are no more tasks
     * to perform. In other words: This method will block until the last
     * timer, stream and/or signal has been removed.
     *
     * Likewise, it is imperative to ensure the application actually invokes
     * this method once. Adding listeners to the loop and missing to actually
     * run it will result in the application exiting without actually waiting
     * for any of the attached listeners.
     *
     * This method MUST NOT be called while the loop is already running.
     * This method MAY be called more than once after it has explicity been
     * [`stop()`ped](#stop) or after it automatically stopped because it
     * previously did no longer have anything to do.
     *
     * @return void
     */
    public function run();

    /**
     * Instruct a running event loop to stop.
     *
     * This method is considered advanced usage and should be used with care.
     * As a rule of thumb, it is usually recommended to let the loop stop
     * only automatically when it no longer has anything to do.
     *
     * This method can be used to explicitly instruct the event loop to stop:
     *
     * ```php
     * $loop->addTimer(3.0, function () use ($loop) {
     *     $loop->stop();
     * });
     * ```
     *
     * Calling this method on a loop instance that is not currently running or
     * on a loop instance that has already been stopped has no effect.
     *
     * @return void
     */
    public function stop();
}

Filemanager

Name Type Size Permission Actions
Tick Folder 0755
Timer Folder 0755
ExtEvLoop.php File 5.82 KB 0644
ExtEventLoop.php File 7.35 KB 0644
ExtLibevLoop.php File 5.45 KB 0644
ExtLibeventLoop.php File 8.36 KB 0644
ExtUvLoop.php File 7.99 KB 0644
Factory.php File 1.32 KB 0644
LoopInterface.php File 18.24 KB 0644
SignalsHandler.php File 1.28 KB 0644
StreamSelectLoop.php File 9.19 KB 0644
TimerInterface.php File 492 B 0644